Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Aptly named, the Rigid are a near unbreakable foe. They often form fall-back positions behind the battle lines. Many a time the Rigid have been sacrificed, delaying the enemy while the main force recovers and regroups behind their unyielding wall of flesh, bone and iron. Their role is hardly a glorious one and usually comes to an end jammed into a choke point against hopeless odds.
Note speciali: One attack of this unit can only be used to defend.
Avanza da: | Steppe Shieldbearer |
---|---|
Avanza come: | Steppe Stoic |
Costo: | 32 |
PF: | 50 |
Movimento: | 4 |
PE: | 18 |
Level: | 2 |
Allineamento: | caotico |
ID | EE Steppe Rigid |
Abilità: |
shield bash impatto | 7 - 3 ravvicinato | defend only |
Resistenze: | |
---|---|
lama | 50% |
perfora | 50% |
impatto | 40% |
fuoco | 0% |
freddo | 20% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 3 | 40% |
Castello | 1 | 60% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 1 | 40% |
Foresta | 2 | 60% |
Impervio | 99 | 20% |
Invalicabile | 99 | 90% |
Montagne | 3 | 50% |
Palude | 3 | 30% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | - | 0% |
Villaggio | 1 | 60% |